MAGO, Zdenko. Fake-Vertising and Mobile Games: Case Study of ‘Pull the Pin’ Ads. Communication Today, [S. l.], v. 11, n. 2, p. 132–147, 2020. DOI: 10.0000/3s394314. Disponível em: https://communicationtoday.fmk.ucm.sk/index.php/ct/article/view/131.. Acesso em: 19 apr. 2026.