Historical Reflection on Game Principle Alea and Its Presence in Virtual Reality

Authors

  • Zuzana Bučková University of Ss. Cyril and Methodius Author

DOI:

https://doi.org/10.0000/3r642235

Keywords:

cyberspace, digital games, game, game principle alea, game principles, games of chance, virtual reality

Abstract

The study deals with theoretical and historical reflection on the game principle alea and discusses the current trends in applying this game principle in the virtual reality. The key theoretical framework of the text is the typology of game principles by the French sociologist R. Caillois as well as works by other authors who deal with ludological principles. The essence of the theoretical reflection is examining historical development of the above-mentioned game principle and contemplating the use of key features of the principle in the presentday virtual reality, particularly in digital games. The author focuses mainly on the current digital games working with the alea principle; mainly on online games of chance and their alternatives. The terminological axis is based on the terms “virtual reality”, “game”, “digital game”, “game principles” and the “alea principle”. The key objective of this study is to clarify the current understanding of alea on the basis of logical analysis, i.e. to point out its evident occurrence in the media environment, more specifically in the dimension of digital games. The author mentions various metamorphoses of the game principle alea, taking into consideration the historical background of media evolution. The ambition of the text is not only to understand and interpret the examined reality, but mainly to specify how the alea principle interacts with the environment of virtual reality and digital games. The study works with an assumption that the analysed game principle alea has been present in the human society since the times of the Ancient Rome – its occurrence in today’s social and/or individual games experienced in the everyday reality is evident. The author also presumes that R. Caillois’s theoretical postulates are still timely and widely usable – also in new contexts such as the present-day media reality of digital games.

Author Biography

  • Zuzana Bučková, University of Ss. Cyril and Methodius

    Zuzana Bučková is a graduate of Bachelor’s and Master’s study programmes ‘mass media communication’. She earned her academic degrees at the Faculty of Mass Media Communication at the University of SS. Cyril and Methodius (UCM) in Trnava. She is currently attending full-time doctoral studies (PhD. studies), also at the Faculty of Mass Media Communication, UCM in Trnava. As a scholar, she is interested in the area of media reality with emphasis on television; her fields of expertise include gender stereotyping, violence and sexism. The author also devotes her studies to the need to better understand the dimension of digital games within a wider socio-cultural and media trends. She is also interested in terminological framework of game studies, applying an interdisciplinary approach which includes the knowledge of cultural anthropology, sociology, philosophy and psychology. Her most significant works to date include “Reflexia (digitálnych) hier z hľadiska interdisciplinárneho prístupu” (in English “Reflection on (Digital) Games in Terms of Interdisciplinary Approach”, 2015), “Dimension of (Digital) Games from the Viewpoints of J. Huizinga and R. Caillois” (2015), “Genderové stereotypy v tvorbe mediálnej reality” (in English “Gender Stereotypes in Creating Media Reality”, 2015) and “Mediálna realita – žáner sitkom” (in English “Media Reality – The Sitcom Genre”, 2016).

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Published

2025-05-02

Issue

Section

Theoretical studies

How to Cite

Zuzana Bučková. (2025). Historical Reflection on Game Principle Alea and Its Presence in Virtual Reality. Communication Today, 7(2). https://doi.org/10.0000/3r642235